You can download its beta version from here. It will also have destructible scenery, lasers and force fields, randomized loot boxes, as well as robots (both friendly and hostile). Its final version promises to have interactive computers, safes and other objects, as well as Health and Energy regeneration pods. This mod seeks to adapt Crusader’s unique features and art style to Doom’s aesthetic and core gameplay.” CrusaDoom puts you once again in the role of the crimson-clad Silencer, who upon returning from the moon to Earth discovers it ravaged by a demonic invasion. “CrusaDoom is an unofficial sequel to the Crusader duology by Origin Systems that also crosses over Crusader’s universe with Doom’s. As the title suggests, CrusaDoom is basically a total conversion mod for Doom 2/GZDoom. Even so, if you're the kind of player who enjoys laying waste to an enemy compound, Crusader's glass-shattering ferocity is tailor-made for you.Modder ‘P.Rex’ has released the first public beta version of his unofficial sequel to the Crusader duology, CrusaDoom. The quirky controls and somewhat disappointing plot sequences can be distracting, and the missions are something less than a mental workout. The game may be amoral as all get-out, but it sure is fun.ĭon't be surprised to find that Crusader is far from perfect. Its a rare treat when a game is so viscerally exciting that its shortcomings can be overlooked. Shoot virtually any piece of scenery and it will explode, igniting any unlucky bystanders who will run around screaming until they collapse in a heap of ashes. Shoot a Consortium chump in the back and he will buckle appropriately, a pool of blood slowly forming beneath him. The attention to destructive detail is mind-boggling. And destroy everything you will, once you take a gander at the glorious SVGA graphics. From this vantage point, you go through a series of lengthy missions, mostly just excuses to destroy everything in sight. Included is a Consortium handbook with scrawled notes from your resistance comrades and a hilarious newsletter showing everyday living in this brave new world, both of which give depth to the otherwise search-and-destroy nature of the game.Īvoiding the ubiquitous first-person perspective, Crusader utilizes a three-quarter overhead view, similar to Relentless: Twinsen's Adventure or later entries in the Ultima series. The tone is set by the excellent packaging materials, which recall the halcyon days of the late, great Infocom. As a defector from the WEC's elite Silencer force, you have lent your skills to the resistance movement. Individual rights are nonexistent, and every aspect of daily life has come under the control of the World Economic Consortium. The game is set in a cartoon-like, Orwellian future. In Crusader, only one thing is important: Things blow up real good. Forget the sometimes frustrating controls which can send your character jumping across the screen without warning. It's not fast paced and fluid enough to be a great action game, but nor do the extra bits it bolts on add enough to make. Forget the cheesy full motion video scenes and the obligatory bad acting. Crusader's primary weakness is that it falls between two different genres. Such is the case with Crusader: No Remorse, a hyper-violent shooter from Origin Systems. It's a rare treat when a game is so viscerally exciting that its shortcomings can be overlooked.
0 Comments
Leave a Reply. |